Let’s start this article off with a clarification:
I love Electronic Arts.
I find myself coming back to their games more often than most any other company in the industry. When I worked for them it was beyond a doubt one of the best memories of my young life. Many of the people who worked with me there are still good friends to me today and I hope to one day work with them again.
What I am about to say is not meant as something spiteful and is not coming from a place of hate. I am genuinely disappointed with what is occurring to a major player in the industry I am so enthralled by and thus I offer the following as a statement of criticism that will shine a light on an issue I find worrisome.
Battlefield 4 is considered one of the most visually impressive launch titles to come out for the new current generation of consoles.
To say that I enjoyed my time with it would be a half-truth however since the game was and still is to a great degree completely broken.
So it’s a little late but i figured we’re still in January so I might as well write about my the Bottom 5 games of 2013.
I have to stress that this is not based on Meta-scores or the games’ praise; just my own personal opinion of the type of games I was promised by the developers and what I was eventually able to play.
So let’s get this started:
5. Devil May Cry: Devil May Cry
Since the year is coming to a close I’ve decided we should discuss our top five games of 2013.
Below is of course just my opinion and sadly I’ve restricted myself to just five so this post doesn’t become too long.
So without further adieu, let’s get this show in the road:
5. Metal Gear Rising: Revengence
This podcast may contain coarse language and mature subject matter. Listeners discretion is advised.
We have been officially hired/contracted to create a game for a local company.
An anti-bullying + Board Breaking + Sparring Game for Tien Lung TaeKwon Do.
This means that we will have an actual release of a project in Q2 of 2014 and effectively free advertising to 40,000+ people a year.
We will also be developing the game after the initial release to be sold on iPod/iPad/Tablets/Android as well as the indie networks of the major consoles.
This is a huge step for us and it also means we will be working on this with some posts popping up every once and awhile [mainly podcasts and my own musings]
I figured we should let our loyal fan know what to expect.